In the metaverse, commercial names are leaping into the fray.
Another well-known brand, Nike (NYSE: NKE), has just entered the metaverse (no pun intended). It just announced the acquisition of RTFKT, a firm that develops NFT footwear. Yes, that’s exactly what I’m saying. In the metaverse, it creates footwear that no one else has ever seen.
To ensure that every avatar in the الميتافيرسhas Nike shoes on, the company is going big and fast with their promotion. A thorough knowledge of what drives these platforms and the ways in which the company may profit from them means it doesn’t wait to see what other firms are doing.
As an example, last summer Gucci, a part of Kering, sponsored a temporary campaign in which it constructed a digital replica of the Gucci Garden exhibit in Roblox and distributed and sold metaverse copies of popular bags and other limited-edition goods (NYSE: RBLX). An initial $1.20 to $9 per item was sold for as much as $4,100 of Robux on the secondary market, illustrating both the necessity for and demand in brand-name goods. If you’re looking to buy or sell عملات الميتافيرس, please visit our website.
The metaverse is being flooded with millions of dollars from real estate companies.
It was only a week ago that Tokens.com had broken the previous record by acquiring a $2.5 million piece of property in Decentraland with a $4.3 million land acquisition from Republic Realm. That’s a lot of spending money.
In light of the fact that these corporations want to build virtual malls and other rentable assets (like Nike’s possible location), I find it hard to dismiss this as a PR ploy. They’ve got business plans to show it, and they’re as serious as cancer.
Virtual storefronts, virtual condos, and even custom homes for celebrities who want a presence in the metaverse for their brand but don’t have the time to deal with the complexities of maintaining virtual real estate are some of the possibilities they see in the future.
Metaverse property isn’t a new phenomenon.
Even while the most popular metaverse platforms are just a few years old, they’re far from the first instances of someone earning a fortune in virtual real estate. Graef was the first millionaire in Second Life when Bloomberg featured her in 2006. With a wealth created in Second Life, she has invested extensively in technological companies after spending two years building up virtual land holdings and creating unique avatars. More than $80 million has been paid out to Second Life developers since the virtual world was launched in 2003, with a GDP of $600 million. However, real estate for sale might be hard to come by in the Second Life Marketplace. Owners probably don’t want to sell since they’re generating enough money from those rents, even at $4 or $5 a week. Platform-specific groups handle the bulk of these transactions.